16-09-2021

First mod, be gentle, yada yada.

The early stages of the crafting system in the Fallout series only came in the form of 7 custom weapons that can be created from junk and are quite useful. Among them is the incredibly useful Dart Gun, which will not only inflict a great amount of poison damage, but it will immediately cripple the legs of the target.


And yes, I know the old dart gun was overpowered as hell. But I restored the old poison, in a moreFallout 4 dart guns

Wandering around Fallout 4’s world will have you coming face-to-face with some pretty nasty enemies. Therefore, you’re gonna need quite a bit of ammo to defeat any folks, robots, or creatures. This mod adds the Dart Gun from Fallout 3. It is meant to give players the chance to play around with a syringer type weapon without the expensive ammo crafting and different ammo types. Base damage is 5 physical and 5 poison damage for 10 secs. Includes 10 different poison types to choose from, locked behind the 4 ranks of chemist perks. The dart gun was to op in fallout 3. Nov 25, 2015 @ 3:09pm We have a new versions of the FO3 dart gun, any legendary with the prefix kneecapping capable of at least semi auto fire with a decent clip size #5. Nov 25, 2015 @ 3:11pm Same here. When the Creation Kit gets released, I think I'll make some kind of expansion for.

Guns balanced way. Keyword 'more'. As in maybe not balanced, but more balanced than the old dart gun.Fallout
Many thanks to LT Nihilisaurus on Discord. Much appreciated for the help.
Requirements:
50 Medicine AND 50 Survival. The recipe wont show if you have less than 50 Medicine, and after that it shows you need 50 Survival.
5 Radscorpion Poison Glands
1 Centaur Blood
1 Fire Ant Nectar
1 Abraxo Cleaner
= 1 Legs-Be-Gone vial (Yeah, I know. Very creative.)
Make the poison itself on a campfire/hot plate/stove.
For the dart ammo:
5 Darts
5 Empty Syringes
1 Legs-Be-Gone vial
= 5 Legs-Be-Gone darts.
(Usually when you make venom darts, you make 20 with one vial.)
Effects:
-4 Left and Right Mobility Condition for 20s, total of 200. This should cripple most weaker creatures with one dart over time, but you may need more for tougher creatures.
-1 HP/S for 20s.
Compability: This mod only EDITS the form list which has all the different dart types in it, so the dart gun can actually use the new dart. Otherwise it is completely standalone, and should not cause any major issues.
Report any and all bugs here or at the Nexus page.
DL: https://www.nexusmods.com/newvegas/mods/66990/

Fallout 4 may be a long way off but these weapons must make an appearance.

Whilst no official announcements have been made recently regarding a follow up to 2011’s Fallout: New Vegas there has been plenty of speculation regarding possible content for the game, whether it’s guesses, some of them educated, on potential locations or the nature of the main protagonist it seems everyone has strong opinions on a game that may never be made.

When thinking about the Fallout Universe it would be impossible to ignore the fantastic array of weaponry available, from Unique items such as the Lincoln Repeater to the more standard Laser Rifle the design and effect of the weapons has reached iconic levels.

So with this in mind we take a look at some of our favorite weapons from the series that we certainly want to see make a return when, or if, the next game is released.

SEE ALSO:Fallout 3: One of the best RPGs to date (Part One)

Dart

Shishkebab

Not all weapons in Fallout are range based and the Shishkebab has to be one of the more amusing and deadly melee weapons in the game. Essentially a flaming sword the Shishkebab not only deals out 35 Damage but adds a savage 8.1 Damage per second for 5 seconds as your victim burns. Effective and fun at the same time.

Dart Gun

Mod

The Dart Gun was a real Godsend in Fallout 3, why you ask? Well mainly because it had the power to cripple Deathclaws, giving you half a chance to take them out effectively. Whilst it’s stats seem rather weak, only 6 Damage followed by a further 8 Damage per second for 8 seconds, it was the hidden bonuses that made the Dart Gun so useful, dishing out 1000 Damage per leg, essentially an instant crippling effect on even the toughest opponents.

Plasma Rifle

Ahhh the trusty Plasma Rifle, where would the Wasteland be without it eh? Well, it would be a lot safer but let’s skip over that. The Plasma Rifle is probably the most iconic of all the Fallout weapons with it’s green glow and industrial paint job. As one of the standard weapons in the game we are certain that it would make an appearance in any future games. Turning a Deathclaw into a pile of goo is a sensation you never get tired of.

Fallout 4 Dart Gunner

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Rock-It Launcher

Whilst a very silly weapon the Rock-It Launcher was great fun and surprisingly powerful, packing a mighty 50 Damage. Building the Rock-It Launcher lead to many players getting very sidetracked, scouring the Wastelands, searching for the silliest items to fire at their foes. That was the real joy of this weapon, firing Teddy Bears or Toasters at your foes was simply hilarious.

Riot Shotgun

The Riot Shotgun was absolutely lethal, firing out scatter shots at 67 Damage and obliterating most foes with ease. It genuinely felt really cool taking out enemies with it, very few weapons in a game can make you feel invincible but the Riot Shotgun did just that. Suddenly you didn’t worry at all about running into a room full of Super Mutants as you had old faithfull with you, ready for action.

Fat Man

The weapon that makes your foes almost wish for a Nuclear Winter before duly giving it to them. The Wasteland is essentially ruled by the effects of Nuclear War so what better that a heavy weapon that shoots Mini Nukes? The Fat Man really is the ultimate in heavy damage and lets face it, watching those mushroom clouds go up for the first time was awesome. If there is one weapon that has to feature in a new Fallout game it’s the Fat Man.

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Fallout 4 Gun Id

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