16-09-2021

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Would getting more than one collar for Strictly Business be a glitch? I assumed it was one collar for each target since I received 3 collars with 3 targets alive.

Yes, there's a bug in which Grouse congratulates you more than once for a single target, and that always comes with a new collar. Because the collars are marked as quest items, you can't drop them ... at one point, I had four of 'em. Shadowgm 13:49, 5 January 2009 (UTC)Shadowgm

” — Silus, Fallout: New Vegas The total pacification collar (commonly referred to as a slave collar) is a pre-War prisoner control device developed at Big MT Research and Development Center, and adapted by slavers after the War for the purpose of capturing and forcing slaves into submission. Fallout and its characters are the property of Bethesda Inc. This is purely a work of fan-fiction and 100% non-canon. With a slave collar around her neck. The total pacification collar(commonly referred to as a slave collar) is a pre-Warprisonercontrol device developed at Big MT Research and Development Center,and adapted by slaversafter the Warfor the purpose of capturing and forcing slavesinto submission. I'd appreciate any criticisms or comments. The design is real-world implausible but physically consistent. The lock is based on a handcuff and would work, but you would have to have the mindset of a Fallout raider to build it this way. It's far bulkier than any real collar, but much less bulky than the slave collar from Fallout 3. Buy A Slave, And Slave Collar Explosion MOD(奴隷の購入と首輪の爆破MOD) - Duration: 13:32. SAN FUTOSHI 5,602 views.

Can you get many Slave Collars(I mean more than 10)?

Instant death when freeing slave

I saw a video on youtube that showed how to 'Convert Enclave Soldiers' to Brothers of Steel. Basicly, you mezz an Enclave troop and slip on the collar, replace his armor with BoS power armor and tell him to run to Paradise Falls. Before he gets away, talk to him and remove the collar, now the 'converted Enclave Soldier' will now be friendly towards you for the rest of the game. But in some cases, when I remove the collar, the soldier will say: 'Hey, I think it worked!' (no, its not: 'Is it supposed to vibrate like that?' I know that means I failed the science 'check') but when the dialouge ends, the soldier drops dead (his head doesn't explode). The weird thing is that it seems to happen randomly. At times it will work, other times he will just die. I'm on the 360 version, I just wanted to check out why this is happening.

Fallout

The video can be found here: http://www.youtube.com/watch?v=zYSbJ5V6cVI (It's not in English, unfortunatly.)Revelations 21:6 02:09, 2 April 2009 (UTC)

EDIT: Actually, it seems that person dies when you place items on them, I placed 3 Stimpacks in their invintory so that they could heal themselves, so when you take the slave collar off, they die. I'm not sure what triggers this, since I'm on the 360 Revelations 21:6 23:25, 10 May 2009 (UTC)


It could be a reference to Dungeon Siege 2, too.

removing collars

Raider Pet - Downloads

i ran across some slavers and decided to kill them, then i tryed removing a collar from one of the slaves but it failed and gave me bad karma so i had to reload (my PC is good karma only).

what stats do you need to remove a collar without it exploding?--82.11.236.112 12:54, 10 May 2009 (UTC) WB

You need Science 65 to get a slave collar off without it exploding.

trivia

We need to narrow this down a bit. We really don't need a reference to every movie or whatnot that had a similar item. If it had that item for the purpose of slavery than great. If it just featured one but no one knew what it was for than it needs to be removed.--Kingclyde 17:09, September 16, 2009 (UTC)

Couldn't we just keep the earliest one and claim the others were based on that original? SpoonLeave me a freakin' message 17:11, September 16, 2009 (UTC)
Collar
We should just remove all the batshit fucking worthless ones and put them here and leave the decnent Trivia tidbits in there. HOLD!RELEASETIME! 17:12, September 16, 2009 (UTC)
I agree with you all, so how about something like, 'Exploding collars are frequently used as plot devices in fiction entertainment. The earliest known use of an exploding collar was in the Starchild Trilogy, a trio of novels published between 1964 and 1969.' --GuildKnightTalk2me 18:23, September 16, 2009 (UTC)
Excellent.I vote we use it. 18:25, September 16, 2009 (UTC)

How do you use the thing?

Maybe I'm just an idiot, but I can't figure out how to put a collar on to an NPC. I try mezzing them and then using the collar, but I can't figure out how to 'use' it.

Use dialog, the option will come up to add a necklace or something similar.--Kingclyde 01:29, October 30, 2009 (UTC)
also make sure they are dialouge mezzed, if they are aggresive mezzed you can't use it - RASIC 01:35, October 30, 2009 (UTC)
See full list on fallout.gamepedia.com
Oh, thanks. I guess that I should have read the mesmetron page first. I seem to have just gotten angry people with exploding heads so far, I'll keep playing with it.
No problem, remember aggresive is the neutral karma way of murdering someone (if they don't see you doing it of course) - RASICTalk 01:49, October 30, 2009 (UTC)

The capital 'C' in 'Slave Collar'.

I've noticed that the article's title capitalizes the 'C' in 'Collar', despite the fact that the word 'Collar' is the second word in the title. Is there a reason for this (such as the item's name in-game), or is this an accident or something? --M.C.Tales 23:05, December 2, 2009 (UTC)

It's the ingame spelling of the item's name. -- Porter21(talk) 23:42, December 2, 2009 (UTC)

Fallout 3 Slaves

Unable to remove Slave Collar

Hi, I used console commands to give me 65 points in the Science skill and spoken to Grouse to know about the Slave Collar (and about mezzing). But I am still unable to remove the collars from any slave and got these reactions from them instead.

Default Slaves (eg. Btreadbox, Break): Can only tell them to run out of the place (and get killed by Slavers if I did not intervene)

Slaves I Mezzed: Kept fleeing from me, unable to talk to them

Did I miss anything out? Thanks!

218.186.11.236 18:08, February 9, 2010 (UTC) He who Mezz with the Wasteland


Freeing slaves like that only works with generic NPC slaves (usually as part of a random encounter). I think the named slaves have to be freed by other means, and I haven't tried using the Mesmetron at all.

Game freezes everytime i remove the collar

I'm enslaving to make a 'city' so to set everyone to the same faction removing the collars sets them to permanatly on your side but every time i take the collar off they thank me then the game freezes. every time even with different npc's. any suggestions? on a xbox 360

where is the slave collar?

i spawned a slave collar to my inventory using the command player.equipitem 0002F563


but where is it i can t find it anywhere! is it non-viewable? it would be very appreciated if somebody answersFrizstyler 14:46, August 30, 2010 (UTC)

i spawned a slave collar in my inventory

and cant find it just like the above person

To answer both of you: that command doesn't spawn anything. You'll want to use player.additem instead of player.equipitem.
no,that doesn 't work,did you try it your own?it doesn 't do anythingFrizstyler 14:46, August 30, 2010 (UTC)

Fallout: New Vegas

Can anyone confirm of deny the presence of Slave Collars in Fallout: New Vegas? I know the Legion keeps Slaves but am unsure if they use collars, and if they do are they the same as this item?

Can't remove collar from inventory

I got the quest from Grouse so that I could have the Mesmetron as a trophy item, then killed all the slavers in Paradise Falls. Now I have a stupid Slave Collar quest item in my inventory that the game won't let me remove, but is taking up 1 WG. Should this be listed as a bug? I'm going to try player.removeitem 00022ff0 to see if that gets rid of it. --HunterZ 03:38, April 18, 2011 (UTC)

Update: That worked. Also, someone just updated the article to claim that on XBox360 it weighs 0 WG if you kill Grouse; is that really true? On PC it takes up 1 WG no matter what. --HunterZ 06:23, April 23, 2011 (UTC)
See full list on fallout.gamepedia.com

Success' chance for usage on enemies

Is one able to do that neckband also on enemies, as for example Raider apply? I am sure that yesterday I had tested and observed with how a Raider had a stiff neck, one saw it in his position! Alessio79 12:07, July 27, 2011 (UTC)

Retrieved from 'https://fallout-archive.fandom.com/wiki/Talk:Slave_collar?oldid=1538041'
For an overview of slave collars throughout the Fallout series, see Slave collar.

Slave Collar Fallout 4 - Image Results

Slave collar - The Definitive Guide to Fallout 76, Fallout 4 ...
DR/DT
31
Item HP150
Weight5 (apparel)
1 (item)
Value50
RepairSlave collar
QuestsLeft My Heart
base id0002f563 (apparel)
00022ff0 (item)

Not quite. If you fit it just right, their body never gets used to the feeling of wearing it. It cuts in just enough when they swallow or turn their head to remind them who they belong to. And it's that constant reminder that keeps them docile.

— Silus, Fallout: New Vegas

The total pacification collar (commonly referred to as a slave collar) is a pre-Warprisoner control device developed at Big MT Research and Development Center,[1][2] and adapted by slavers after the War for the purpose of capturing and forcing slaves into submission.

Background

The following section is transcluded from Slave collar. To modify, please edit the source page.

Slave collars have a simple, but deadly design. Encased in five pounds of durable steel is a small explosive charge, a microphone/speaker and a radio wave receiver and transmitter. When remotely triggered, the receiver signals the detonation of the charge, obliterating everything above the neck of the wearer without damaging the surrounding area. The collar's transmitter constantly broadcasts its position and environmental input to the controller, meaning wearers can be constantly monitored and eavesdropped upon.[3][4][5] In addition, the collars are designed to detonate if they are removed without a disarming signal; it takes quite the expert in explosive circuits to get one off without such a signal.[3][6] The collars can even be adjusted to detonate if the outgoing signal of another nearby collar goes silent.[7] However, their simple design can be their downfall: the collars do not have selective radio wave jammers, meaning that rogue background electromagnetic waves can interfere with the receiver and set off the collar.[8][9]

After the war, they have found widespread use among the survivors, usually slavers. However, some also use it for simply ensuring cooperation, such as the Brotherhood of Steel[10] and Father Elijah, without the risk of hostilities.

Characteristics

It is commonly used on slaves, and explodes via remote trigger (usually held by a slaver) or attempting to interfere with the collar's wiring. The captives in Left My Heart - Mrs. Weathers and her two children, Kenny Weathers, and Sammy Weathers - are also equipped them.

Variants

Locations

Most slave collars can be obtained through quests, but certain collars, such as the destroyed collar and deactivated collar, can be obtained by the player and worn but don't actually work, as their name states.

Related quests

Notes

  • It is said on one of the Fallout: New Vegas loading screen tips that there is no known pre-War usage for these collars, yet it is undisputed that they are pre-War technology.

Behind the scenes

  • Exploding collars are frequently used as plot devices in fiction entertainment. The earliest known use of an exploding collar was in the Starchild Trilogy, a trio of novels published between 1964 and 1969.

References

  1. Little Yangtze terminals; Little Yangtze Log Terminal, Log Entry 03
  2. The Courier: 'Where did you get the collars?'
    Elijah: 'The collars. '
    The Courier: 'If they're Pre-War tech, where did you get them?'
    Elijah: ' Were two others there... a woman. And a man, a courier. the other... I don't know what happened to him.'
    (Elijah's dialogue)
  3. 3.03.1The Lone Wanderer: 'How does the collar work?'
    Grouse Jurley: 'It's got a radio signal we monitor here at Paradise Falls. If a slave's going the wrong direction, we push a button, and boom. His head pops. Once you get a collar on, you can't take it off in the field. They're wired to blow if anyone tinkers with it. So don't.'
    (Grouse Jurley's dialogue)
  4. The Courier: 'I convinced him that staying here was more dangerous than moving on.'
    Nolan McNamara: 'Yes, you exploited his fear of Powder Gangers very effectively. The collar includes a microphone, you see. Part of the test. He'll keep his distance, setting ambushes, never suspecting that these bunkers house something far more dangerous to him than criminals. Well-played.'
    (Nolan McNamara's dialogue)
  5. Elijah: '
    The Courier: 'Collar? What are you talking about?'
    Elijah: ' Do what I say, and the collar won't go off... refuse, try and run, me? I'll kill you and find someone else. There's no escape from here until I let you go. '
    The Courier: 'As long as you can find me, you mean.'
    Elijah: '[FAILED] As long as you're wearing that collar, you're not far from me. A press of a button, and I'll find you - I'll just listen for the explosion.'
    (Elijah's dialogue)
  6. The Courier: '
    Kenny Weathers: '[SUCCEEDED] Hey, you did it! Nice work!'
    (Kenny Weathers' dialogue)
  7. Elijah: '
    (Elijah's dialogue)
  8. The Courier: 'Radios and speakers?'
    Elijah: ' Speakers and radios interfere with the bomb collar frequency, and can trigger the detonators... prematurely. It is an unfortunate side effect, one I did not anticipate. I was unable to calibrate the collars to block the signals - so you'll have to make do.'
    The Courier: 'Radios and speakers can set off my collar?'
    Elijah: ' There are damaged speakers, and shielded ones... the damaged ones you can destroy at range - don't get close, you switch them off like a radio. The damaged speakers are sparking, ha... hard to miss. The casings are resistant to vandalism - punching or hitting them will destroy them.'
    (Elijah's dialogue)
  9. Slave collar instructions
  10. The Courier: 'I can take care of the Ranger.'
    Nolan McNamara: 'Very well. I'll be interested to see how thoroughly and efficiently you carry out your mission. Paladin Ramos will escort you back to the bunker's entrance and set you loose. Notice that I said 'loose,' not 'free.' You are not free to carry the secret of this bunker's location beyond Hidden Valley - until I'm convinced that you're capable and dependable. To underscore this point, you'll be fitted with an explosive collar. Wander off, and it will detonate. Focus on your mission, and you'll be fine.'
    (Nolan McNamara's dialogue)
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